The Workspace
Live tools the team uses every day — research, buildings, sound, maps. All in one place.
Live Worlds
Step into the past. Streamed to your browser, no downloads.
Manhattan, 1776
The full Unreal Engine 5 build of Revolutionary-era New York, streamed live via Arcware Pixel Streaming. Walk the streets, enter the buildings, hear the city as it sounded.
Open the world →Lens
Point your phone anywhere in Manhattan and see what stood there in 1776.
Open Lens →Historic Maps
Manhattan parcels, road graphs, and landmarks — overlaid on the modern city.
Open Maps →The Tools
What the team uses to build the worlds. Now in your browser.
LucidBox IDE
Procedural city modeler. CGA shape grammar, globe-scale terrain. Runs entirely in the browser.
Open LucidBox →Asset Browser
Every 3D model in TimeWalk — buildings, props, street furniture. Browse and preview in 3D.
Browse assets →AI Builder
Describe a 1776 building. Watch it appear in Unreal. Natural language to UE5.
Open Builder →3D Print Shop
Convert TimeWalk buildings to print-ready STLs. Download or order.
Open Print →Sound Design Kit
Period-accurate sound design — discover, mix, and place audio for the worlds.
Open Sndkit →The Knowledge
200+ pages of research, cross-referenced and growing.
How to Contribute
TimeWalk is built from primary sources. Historians, archivists, and enthusiasts — we need your help.
Open Questions
Real, specific historical questions blocking work on the wiki and the UE5 build — map provenance, building references, period gaps. Each one is resolvable. If you have a source or know one, please get in touch.
See the questions →Submit a Source
Have a map, document, image, or correction? Open an issue on the wiki repo. No technical knowledge required — describe what you have and we'll handle the rest.
Open an issue →Get in Touch
Want to collaborate on a period, contribute scholarship, or discuss something we shouldn't post publicly? Reach the team via the contact link on timewalk.org.
Contact the team →The Source
Where the worlds are built. Open to the team.
Manhattan UE Project
The Unreal Engine 5 project where the worlds are authored — geometry, blueprints, materials, sound, lighting. Editor opens to the era you're working in (1660, 1776, 1941). Where Dario, Alvin, and Sunil's work converges.
Open on GitHub →timewalk.live
This site, the launcher, the maps viewer, the asset browser fork. Open monorepo.
Open on GitHub →All Repos
The full TimeWalk codebase — wiki, lens, builder, characters, assets, and more.
Browse →